Last updated 11 August 2026
Don’t Hate It is a free curling game. It is built so that most people can play it without telling us anything at all, and this page describes what happens when you do, and what happens if you choose to sign in.
You do not need an account. The first time you open the site the server gives your browser an anonymous player id in a cookie, so it can tell your games apart from somebody else’s. That id is a random string. It is not linked to your name, your email address or anything else about you unless you decide to sign in.
Three, all of them necessary for the game to work, and none of them used for advertising or to follow you to other sites:
ct_player — your anonymous player id, signed so it cannot be swapped for somebody else’s, and not readable by scripts.ct_name — the display name you chose, so the page can show it before the server answers.There is no consent banner because there is nothing to consent to: these are strictly necessary for a service you asked for, and there are no advertising or tracking cookies to refuse.
Signing in is optional, and exists so your games follow you to another device. If you do, we store:
Your existing anonymous player becomes your account rather than being replaced, which is why your games are still there afterwards. We never see your Google password: the sign-in happens on Google’s side and we are handed only the details above.
Matches are stored so you can leave and come back: the settings, the score, who played, and the inputs of every shot. Shots are kept as what you asked the stone to do rather than where it ended up, because the game recreates the rest exactly from those.
Messages in a match lobby are held in memory on the server and are never written to disk. They disappear when the server restarts. We do not read them, and there is nothing to hand over if anybody asks.
We record what happens in the game — matches started and finished, shots thrown, weights called, how long the queue made someone wait — so we can tell whether the game is any good. These records are first-party, kept on our own server, and deliberately do not include your IP address, your browser’s user agent or the page you came from. That is a record of the game, not of the person.
If we ever add web traffic analytics, it will be a cookieless service that counts visits without following anybody between sites.
The web server keeps standard access logs, which include IP addresses, as essentially every web server does. They are used to keep the site running and secure, and are not joined up with anything above.
If you have signed in, the menu in the corner of the home screen has Delete my account and data. It removes the sign-in details that could get back into your account, your display name, and every analytics event recorded against you. It cannot be undone.
Matches you played stay on your opponents’ dashboards with your name removed. That is deliberate: they played those games too, and deleting your account should not delete their record of them.
Nobody. Nothing is sold, and there are no advertisers. Google sees a sign-in when you choose to sign in, because that is what signing in with Google means.
Questions, or a request to see or delete your data: [email protected].